RP_Bigcity - Printable Version +- BigCity War Forum (http://darkevins.bplaced.net) +-- Forum: Server Forum (http://darkevins.bplaced.net/forumdisplay.php?fid=12) +--- Forum: Addon Suggestions (http://darkevins.bplaced.net/forumdisplay.php?fid=35) +--- Thread: RP_Bigcity (/showthread.php?tid=1449) |
RP_Bigcity - Metrocop - 02-01-2017 First things first, heres the link: https://steamcommunity.com/sharedfiles/filedetails/?id=656361517 Basically its just bigcity with a bunch more interiors, doesn't seem laggier than regular bigcity, and has improved roads at the far end of the map(green square to sewer), and a citadel added in the skybox. Nice and simple RE: RP_Bigcity - ≡(Light)≡ - 02-01-2017 +1 add it RE: RP_Bigcity - SCLAP - 02-01-2017 Yas +1 RE: RP_Bigcity - Generic User #1456 - 02-02-2017 Darkevins gd rp gm night snow night snow day four tower bigcity war RE: RP_Bigcity - PAT - 02-02-2017 Who signed me up for this kinky shit RE: RP_Bigcity - Thomas2810NL - 02-02-2017 CSS and HL2 ep 2 is required I think, soooooooooo if you guys don't care about that. RE: RP_Bigcity - Metrocop - 02-02-2017 From the workshop page: "Requirements: Probably none, but if you experience any missing textures and/or errors, try disabling the GM_Bigcity addon (the original) and restart Garry's Mod." Besides, the server has CSS mounted, and we already have maps that need ep2 like Bigcity_d and ineu pass. |