Star Wars ships - Printable Version +- BigCity War Forum (http://darkevins.bplaced.net) +-- Forum: Server Forum (http://darkevins.bplaced.net/forumdisplay.php?fid=12) +--- Forum: Addon Suggestions (http://darkevins.bplaced.net/forumdisplay.php?fid=35) +--- Thread: Star Wars ships (/showthread.php?tid=672) |
Star Wars ships - Poet - 01-09-2016 Like the WAC, these planes are in the entities tab and are fully destructible And before you go "Poet, these ships are way too OP" i have to say that the controls make up for that It's kind of akward to control http://steamcommunity.com/sharedfiles/filedetails/?id=230425520&searchtext=Star+Wars Take a look and see what you think (There is also a outtakes pack wich includes the Ebon Hawk and such) RE: Star Wars ships - Poet - 01-09-2016 Also if you start with "The X-Wing isnt working" Press r and see what happens :3 RE: Star Wars ships - Thomas2810NL - 01-10-2016 Didn't even looks, love Star Wars. I say yes. RE: Star Wars ships - Aleksei - 01-10-2016 But how do we catch the Traitor RE: Star Wars ships - ≡(Light)≡ - 01-10-2016 Yeah, gimme. +100. RE: Star Wars ships - Thomas2810NL - 01-11-2016 (01-10-2016, 09:29 PM)Aleksei Wrote: But how do we catch the Traitor We call TR-8R. RE: Star Wars ships - Aleksei - 01-11-2016 But his name Spells Traitor! O: RE: Star Wars ships - Misuteri Kenshi - 01-11-2016 My opinion: No RE: Star Wars ships - Generic User #1456 - 01-11-2016 Yes, I plus one. But we need a space map XD RE: Star Wars ships - Thomas2810NL - 01-11-2016 I actually tried these and while they are really fucking cool, they're not really practical because they're the most stable ships. I foresee many crashes if these are added (sadly enough). |