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Replace TFA With ASTW2
#1
ASTW2

First of all, i'll start with ASTW2.

ASTW2 Is a very new addon, it is centred around bringing a different, non-generic copy paste weapons pack into GMod. I'll divide it into sections consisting of;
Unique Features
Non-unique but still cool features
Balance
Performance
Issues
Misc.
And last but not least, why it could serve as a worthy replacement for TFA.

UNIQUE FEATURES.
This addon has a set of interesting mechanics which certainly provide a seperation from other addons. Firstly, there are a set of camera perspectives, none of which portray the simple first person with a gun animation stuck over your screen. There is either third person: or the immsersive/guncams. What these do is they portray your perspective from your characters heads actual position.

Among this, it allows you to create a custom camera setting, and also the ability for admins to force players to use a certain camera type.

Another feature i find unique is kind of similar to CW, But different enough that it warrents me putting it here. Guns have a rest/bipod system. This reduces recoil, but unlike CW or FA:S, You do not require pressing a button everytime to deploy the bipod, moving 3 feet then accidentally undoing it. The bipod automatically works whenever you aim over a surface and reduces recoil to zero, whereas a normal un-bipodded guns recoil is reduced by a certain amount. This is very powerful when utilized right.

Rejuvenative smoke grenade: This is a smoke grenade that slowly heals you when you stand in its effect, with about 5 health a second and a bright red smoke cloud and smoke noise alerting people to where you are, unlike the TFA CSGO Medshot which is 50 health in literally a second.

Melee system: The melee is comprised of hitboxes instead of point damage, this means your melee tool will damage what it touches instead of what is in front of you. Basically, the model of the melee weapon is what does the damage.

Bullets: Bullets actually leave the gun instead of where your head is.

Non-Unique but still cool features
Custom crosshairs: Crosshairds which can be changed in colour, a preset set of shapes and size.

Shields: Bullet blocking shields can be equipped as a weapon.

Ammo types: They use a small set of custom ammotypes (12 plus potato) for all the weapons in the pack, all 251 of them.

Balance
The balancing methods are pretty simple but effective. Constant fire results in a non stop expreme increase in bullet spread.

The bipods dramatically slow the dispersion rate of the bullets, so they can be very powerful tools.

Shotguns are semi auto pump action and even auto, the accuracy is almost 0 at ranges but relatively well balanced, they can be defeated with SMGs and ARs easily due to their slower firerates, and the fact that every reload takes the same time, 1 shell or full mag, making it hard to fire-reload-fire-reload like you could do with the fast loading tfa shotguns.

All weapons have also been tested for balance by the maker of the mod to get a way better comparison.

And the fact that bullets leave from where your gun is means less shooting over ledges you can barley even see over.

Performance
The entire addon is 12mb, it haas easily identifiable and accessable performance settings, and the fact it uses the actual characters gun as the model, it reduces on space used both on the server, and very easy to use for laggier computers. It also has proper networking so even when laggy the guns should still work fine.

Issues:
It overlays the TFA Hud slightly, it does not impact or block the weapons in any way, it just means you have the TFA hud at the bottom left just under your health. There are bug suggestions on the workshop page which are also tended too, so if any more are found post there.

Why it should replace TFA.
TFA Is old, no effort was put into balance at all meaning the sacrifice of all the ARs was given up for shotguns, the muzzle and smoke effects on almost every action can hurt a lot of peoples performance, it has easily exploitable features such as the medshot you can use every second, due to the fact the damage was greatly reduced, most of TFAs weapons are not even used by anyone, the recoil is buggy and clunky, it's hard to tell where to aim because every shot blinds you, on some weapons the recoil is tonnes for small damage, and on others almost no recoil for tonnes of damage, follows the exact same accuracy and shooting mechanics as M9K, and lacks anything really unique asides from the crosshairs.

Thanks for reading my suggestion, please consider a hot +1, check out the workshop page for more details on features and settings, and here is the link:
https://steamcommunity.com/sharedfiles/f...1392703845
Reply
#2
(09-23-2018, 02:43 AM)Generic Laser Cat #1456 Wrote: ASTW2

First of all, i'll start with ASTW2.

ASTW2 Is a very new addon, it is centred around bringing a different, non-generic copy paste weapons pack into GMod. I'll divide it into sections consisting of;
Unique Features
Non-unique but still cool features
Balance
Performance
Issues
Misc.
And last but not least, why it could serve as a worthy replacement for TFA.

UNIQUE FEATURES.
This addon has a set of interesting mechanics which certainly provide a seperation from other addons. Firstly, there are a set of camera perspectives, none of which portray the simple first person with a gun animation stuck over your screen. There is either third person: or the immsersive/guncams. What these do is they portray your perspective from your characters heads actual position.

Among this, it allows you to create a custom camera setting, and also the ability for admins to force players to use a certain camera type.

Another feature i find unique is kind of similar to CW, But different enough that it warrents me putting it here. Guns have a rest/bipod system. This reduces recoil, but unlike CW or FA:S, You do not require pressing a button everytime to deploy the bipod, moving 3 feet then accidentally undoing it. The bipod automatically works whenever you aim over a surface and reduces recoil to zero, whereas a normal un-bipodded guns recoil is reduced by a certain amount. This is very powerful when utilized right.

Rejuvenative smoke grenade: This is a smoke grenade that slowly heals you when you stand in its effect, with about 5 health a second and a bright red smoke cloud and smoke noise alerting people to where you are, unlike the TFA CSGO Medshot which is 50 health in literally a second.

Melee system: The melee is comprised of hitboxes instead of point damage, this means your melee tool will damage what it touches instead of what is in front of you. Basically, the model of the melee weapon is what does the damage.

Bullets: Bullets actually leave the gun instead of where your head is.

Non-Unique but still cool features
Custom crosshairs: Crosshairds which can be changed in colour, a preset set of shapes and size.

Shields: Bullet blocking shields can be equipped as a weapon.

Ammo types: They use a small set of custom ammotypes (12 plus potato) for all the weapons in the pack, all 251 of them.

Balance
The balancing methods are pretty simple but effective. Constant fire results in a non stop expreme increase in bullet spread.

The bipods dramatically slow the dispersion rate of the bullets, so they can be very powerful tools.

Shotguns are semi auto pump action and even auto, the accuracy is almost 0 at ranges but relatively well balanced, they can be defeated with SMGs and ARs easily due to their slower firerates, and the fact that every reload takes the same time, 1 shell or full mag, making it hard to fire-reload-fire-reload like you could do with the fast loading tfa shotguns.

All weapons have also been tested for balance by the maker of the mod to get a way better comparison.

And the fact that bullets leave from where your gun is means less shooting over ledges you can barley even see over.

Performance
The entire addon is 12mb, it haas easily identifiable and accessable performance settings, and the fact it uses the actual characters gun as the model, it reduces on space used both on the server, and very easy to use for laggier computers. It also has proper networking so even when laggy the guns should still work fine.

Issues:
It overlays the TFA Hud slightly, it does not impact or block the weapons in any way, it just means you have the TFA hud at the bottom left just under your health. There are bug suggestions on the workshop page which are also tended too, so if any more are found post there.

Why it should replace TFA.
TFA Is old, no effort was put into balance at all meaning the sacrifice of all the ARs was given up for shotguns, the muzzle and smoke effects on almost every action can hurt a lot of peoples performance, it has easily exploitable features such as the medshot you can use every second, due to the fact the damage was greatly reduced, most of TFAs weapons are not even used by anyone, the recoil is buggy and clunky, it's hard to tell where to aim because every shot blinds you, on some weapons the recoil is tonnes for small damage, and on others almost no recoil for tonnes of damage, follows the exact same accuracy and shooting mechanics as M9K, and lacks anything really unique asides from the crosshairs.

Thanks for reading my suggestion, please consider a hot +1, check out the workshop page for more details on features and settings, and here is the link:
https://steamcommunity.com/sharedfiles/f...1392703845
Reply
#3
+1
TFA is gay,pls replace it.
Reply
#4
+1 TFA is causing lag and errors
Reply
#5
Fake and gay +1
Reply
#6
+1 fuck yes destroy that tfa pussy
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